2D Platformer Work-In-Progress: Part 2
Continuing working on the Unity course “Desarrollo de Videojuegos en Unity: Una Introducción”, I have added interactions between the Player and the Enemies. Now, when the Enemies touch the Player,...
Continuing working on the Unity course “Desarrollo de Videojuegos en Unity: Una Introducción”, I have added interactions between the Player and the Enemies. Now, when the Enemies touch the Player,...
I recently enrolled in a Unity course called “Desarrollo de Videojuegos en Unity: Una Introducción” in Coursera by Universidad de los Andes. The course is 8-weeks long and at the...
Intro If you are a software developer, chances are you are familiar with “version control”. If this is the first time you’ve heard the term: Version control is a system...
It’s been a long time since I last posted in this blog. As many as you know, life happens and things can get out of our control. Since the beginning...
Unity comes with a very rich and powerful animation system called “Mecanim”. Some of its features include retargetable animations, full control of animation weights at runtime, event calling from within...
As I was looking at the Unity Tutorials for Scripting this week I happened to find a concept that seemed particularly relevant for one of the applications I’m developing for...
This is the first post of my (as of now) brand new website. As such, I was having trouble deciding what to put in here, but as luck would have...
2D Platformer Work-In-Progress: Part 4
June 7, 2020
2D Platformer Work-In-Progress: Part 3
May 23, 2020
2D Platformer Work-In-Progress: Part 2
May 17, 2020
2D Platformer Work-In-Progress: Part 1
May 3, 2020
February 23, 2019