Author: rodrigo

2D Platformer Work-In-Progress: Part 4

Continuing working on the Unity course “Desarrollo de Videojuegos en Unity: Una Introducción”, I have made some changes to the demo: After playing the demo, please consider answering the following questionnaire...

2D Platformer Work-In-Progress: Part 3

Continuing working on the Unity course “Desarrollo de Videojuegos en Unity: Una Introducción”, I have added quite a few things to game: The last one is something I have not tried...

2D Platformer Work-In-Progress: Part 2

Continuing working on the Unity course “Desarrollo de Videojuegos en Unity: Una Introducción”, I have added interactions between the Player and the Enemies. Now, when the Enemies touch the Player,...

2D Platformer Work-In-Progress: Part 1

I recently enrolled in a Unity course called “Desarrollo de Videojuegos en Unity: Una Introducción” in Coursera by Universidad de los Andes. The course is 8-weeks long and at the...

Unity, Git and Git LFS

Intro If you are a software developer, chances are you are familiar with “version control”. If this is the first time you’ve heard the term: Version control is a system...

Like riding a bike!

It’s been a long time since I last posted in this blog. As many as you know, life happens and things can get out of our control. Since the beginning...

Unity 2D Animation with Mecanim

Unity comes with a very rich and powerful animation system called “Mecanim”. Some of its features include retargetable animations, full control of animation weights at runtime, event calling from within...

Delegates, Events and UnityEvents

As I was looking at the Unity Tutorials for Scripting this week I happened to find a concept that seemed particularly relevant for one of the applications I’m developing for...

Show it to the World!

This is the first post of my (as of now) brand new website. As such, I was having trouble deciding what to put in here, but as luck would have...