2D Platformer Work-In-Progress: Part 4
Continuing working on the Unity course “Desarrollo de Videojuegos en Unity: Una Introducción”, I have made some changes to the demo:
- Added splash screen
- Added Start screen
- Complete rework of first scene
- Added moving platforms
After playing the demo, please consider answering the following questionnaire (6 questions): GS Questionnaire.
Instructions:
Move: Left and Right Arrow Keys
Run: R Key (leave pressed)
Jump: Space Bar
Attack: A Key
There are a couple of things I would still like to integrate before completing this demo, but I would like to know what do you think so far.
If you missed my previous posts, you can find them here:
Unity version: 2018.4.17f1
Lessons learned:
- Unity Analytics
- Tilemaps
- Cinemachine
Assets:
Sprites:
- Graveyard platformer tileset by pzUH
- 2D pickups pack by Ravenmore
- Samurai sprite sheet by Ragewortt
- Reaper man chibi 2D
- Fallen angel chibi 2D
- Golems chibi 2D
Fonts:
Music:
- Win music #2 by remaxim
- Death of a Ninja (Game Over) by Joth
- Blackmoor Ninjas (Battle Theme) by Matthew Pablo
Sound effects:
- Impact sounds by Kenney
- RPG audio by Kenney
- Male human pain/death sounds by Michel Baradari
- Voices Sound Effects Library by Little Robot Sound Factory
- RPG Sound Pack by artisticdude
- Molotov Cocktail Bomb Sound
Visual effects: